Homeworld 3 Patch 1.1 Now Live

The team at Blackbird Interactive and Gearbox Publishing have released Patch 1.1 for Homeworld 3, bringing with it brand-new multiplayer content and bug fixes.

The following bug fixes and gameplay improvements have also been made to Homeworld 3 as part of Patch 1.1:

Tactical Pause and Time Dilation – Players now have the ability to pause or slow time while playing War Games or Skirmish solo.

Torpedo Frigate – While a Torpedo Frigate’s ranged ability was active, missiles could explode before reaching their target after a certain distance.

The Lighthouse Campaign Mission – If Resource Collectors deliver the salvage on the same movement plane (or x-axis) as the Mothership, the Carrier Salvage gets stuck, and the player is blocked.

Targeting – After using an ability on a target, ships could occasionally start attacking other enemies instead of the initial target.

Guard Command – Ships would occasionally fail to resume the Guard command after engaging in combat.

In addition, free DLC for Homeworld 3 brings with it a new skirmish map, Karos Graveyard, which references earlier Homeworld games.

Read up on all the nitty-gritty changes to Homeworld 3 with the Update 1.1 patch notes on the official Steam page.

Source: Press Release

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