Wuchang: Fallen Feathers Review

First shown off back in 2024, Leenzee and 505 Games’ Wuchang: Fallen Feathers is ringing in summer with some Soulslike action.

See whether one should pay a visit to the war-torn lands of Shu with our review.

Wuchang: Fallen Feathers Review

Wuchang: Fallen Feathers follows the story of pirate Bai Wuchang, traveling across the disease-stricken lands of ancient China.

Awakening in front of a giant Buddha statue, one finds themselves afflicted by the Feathering, a disease that slowly grows feathers on one’s body and turns one mad.

Most in the area have already gone crazy, attacking on sight. The few survivors will guide you through as best they can, asking for a favor here and there.

Unlike most of the others around, Bai is able to resist her Feathering – to an extent.

When her madness reaches its peak, she unleashes her inner demon, granting you more power in exchange for taking more damage. The downside is you can’t turn it off without killing enemies or using blessings.

Still, this adds good context to the world, and used correctly, one can become a demon powerhouse.

Combat is pretty typical of the Soulslike genre: light attack and heavy attack, special attack, dodge, and block. One thing missing is the sneak button; you can still backstab, but you can’t crouch and sneak, which is odd.

Do note that even basic enemies take little stagger. Normal bandits would just take my hits and keep swinging. There is a stagger bar for each enemy, and when filled, they get stunned so you can do a super attack.

However, having basic enemies eat my attacks and still hit was jarring. It is a much more defensive game than the industry standard.

That being said, the dodge is VERY good, and every perfect dodge nets players Skyborn Might.

Skyborn Might does a number of things to help in combat, letting one take less damage, restore stamina quicker, power up your moves or use magic, or even do a quick heavy attack.

Think of it as a dance; each move needs to be right, or the enemy will get a shot at you. When you master the dance, the enemies begin to drop like flies. Even select harder bosses would melt when I got into a groove – even if that groove took an hour of grinding.

When not fighting for one’s life, there are a few NPCs asking for help. A lot involves finding an item or killing a certain boss, meaning one can just get situated as one plays.

More than once, I’d head back to the shop, chat with a random NPC, and turn in a quest item I didn’t even realize I had.

Sometimes, you even get an NPC to help you with a boss fight. Admittedly, they are not great damage-wise, though the distraction is nice when you need to heal.

The shopkeepers will also take items, in exchange for new goods to sell. One takes the boss’s items so you can buy their gear and their weapons. When buying the previous boss’s gear, it tends to work well against the next boss.

As for weapons, you have a two-handed sword, spear, axe, dual swords, and a one-handed sword, which is magic-focused. That being said, we didn’t use magic too much during our playthrough.

For the first few bosses, the spear and dual swords served their purpose for bot speed and range. The dual swords will rip an enemy up if you can get your combos in, even bosses if you dodge perfectly.

We eventually got a two-handed sword with an AoE special attack, serving as our main style. It’s what you’d expect: a balance of speed, power, and medium-range attacks. In addition, one can get a dodge in easier mid-combo with it; the speed of the dual blades gets one caught in animations a lot more.

The point is, Wuchang: Fallen Feathers lets players have options to play how they want.

Finally, the title skill tree is a bit funky. Broken up by weapon, the axe will grant stamina and vigor, while the spear gives strength and dex.

On that note, players will need to mix and match skill points to get the best states and buffs. On top of that, one gets new weapon skills here, get additional healing potions and can then improve them, and can upgrade your weapons.

While this sounds overwhelming, it quickly clicks one one tires it. One can also respec for free – so feel free to mess around.

When it comes to drawbacks, the fact that normal enemies just ignore hits and keep coming rubbed us the wrong way. Players will want to watch all corners, because the enemies love to lurk there. It’s a Soulslike staple to have an ambush, but it’s nearly every other corner in this game.

Also, Wuchang: Fallen Features does not feature a map, which is always a bummer.

As far as bugs, we didn’t have many outside of a few AI running off cliffs. We also had zero crashes.

Wuchang: Fallen Feathers is an excellent first attempt for Leenzee that is sure to make any Soulslike fan happy.

Wuchang Fallen Feathers Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: July 14, 2025
Platforms: PlayStation 5, Xbox Series X|S, PC
Developer: Leenzee
Publisher: 505 Games
Aggregate Scores: Metacritic, CriticDB

Review Policy | Scoring Policy

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