Get a glimpse into Kyle Crane’s emotional struggles, the stunning open world of Castor Woods, and more with the second devblog for Techland Games’ highly anticipated Dying Light: The Beast.
New to Dying Light: The Beast, the title’s parkour system has been designed to be more immersive, grounded, and realistic. Players can go anywhere and climb anything, and have total freedom to find multiple paths.
Encouraging exploration, Dying Light: The Beast also features more than 100 new animations for the protagonist Kyle Crane, including 17 unique edge-climbing moves.
Combat in Dying Light: The Beast has also been designed to be physical, brutal, creative. Dying Light: The Beast’s new physics engine applies hit impulses accurately, while its damange model allows for the destruction of at least 12 enemy body parts.
See part two of Dying Light: The Beast’s devblog series with the video below:
Dying Light: The Beast — Part 2: Out in the Wild
Looking to catch up on Dying Light: The Beast’s devblog series? Be sure to check out Part 1 via the official blog, and also check out the video below:
Dying Light: The Beast — Part 1: Torture & Suffering
Dying Light: The Beast will come out on September 19 for the PlayStation 5, Xbox Series X|S, and PC via Steam – pre-orders are available via the official Dying Light website.
Feeling social? Make sure to follow the official Dying Light social media channels on Facebook, Twitter/X, Instagram, and Discord.
Source: Press Release
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