Making its debut at 2025’s Summer Game Fest, Capcom’s Resident Evil: Requiem is here to shake the frost off this chilly winter.
As one of the first big releases of 2026, see whether players should join Grace and Leon with our review…
Resident Evil: Requiem Review
Following the stories of both Grace Ashcroft and Leon S. Kennedy, Resident Evil: Requiem has these two contending with the horrors of Dr. Victor Gideon and his new advanced T-Virus.
Players first control FBI agent Grace, who was sent to investigate an old hotel murder scene. However, she is quickly captured by Gideon and sent to the Rhodes Hill Chronic Care Center – and that’s where the real terror begins.
Waking up with no weapons or gear, players will need to get out into the main hall and find a way to escape.
..assuming you can survive the monsters trying to kill you.
And then there’s Leon – a certified badass who rolls in with a Magnum and drops monsters on his mission to save Grace.
While Grace is new to this and scared straight, Leon welcomes enemies with a giant chainsaw, because he knows he can use it against them.
The contrast between Resident Evil: Requiem’s two main characters can be jarring at times, but by the end we grew to like Grace quite a bit.
That being said, Grace is a scaredy-cat; we’re talking to the point it sometimes makes gameplay annoying.
Know the classic horror movie trope when the person slips on something, doesn’t get up quickly enough, and gets killed?
Yeah, that’s Grace in a nutshell.
Before being saved by Leon, Grace stumbles, falls, slips, and does other annoying things that will have players saying:
“Get up!”
…as a giant monster stomps towards you.
Grace isn’t the superhero Leon is. While this weak and powerless feeling at the start of a Resident Evil game is great, it lasts a little too long in Resident Evil: Requiem for our liking.
The Chronic Care Center serves as Resident Evil: Requiem’s mansion, perfectly nailing the creepy, dark, and zombie-infested aesthetic.
While ammo is limited in this area, items found can be used to craft more that help fend threats off.
There is a bigger issue in play, however – zombies sometimes mutate even after being dead.
While players can kill them once, they do have the potential to respawn back stronger. As a result, those bullets you used are gone and frankly wasted.
During the Grace parts of Resident Evil: Requiem, we learned that sometimes just better to run.
Which we did a lot.
While both Leon and Grace can tap into Resident Evil: Requiem’s crafting elements, the latter needs it far more.
Players can craft make ammo, healing items, Molotovs, and shivs, but the big upgrades are in the form of both steroids and stabilizers.
Steroids grant Grace more max HP and fully heal her, while stabilizers allow for more damage done with guns.
This crafting system is about doing the best with what you have – it will appeal to certain players rather than others.
However, ammo was never a problem with Leon – appropriate since he gets all sorts of guns. As a Leon fan, the shotgun and sniper rifle gave him the edge over Grace.
Leon’s sections in Resident Evil: Requiem are the polar opposite of running; killing enemies is rewarded, and there’s even a homecoming visit to Raccoon City…or what’s left of it.
Leon’s section in Resident Evil: Requiem is probably the closest we’ll see to an open-world Resident Evil game.
When it comes to Resident Evil: Requiem’s bosses, this title doesn’t quite have the greatest villain in Gideon.
He has personality, sure, but Gideon is no Jack Baker – and certainly no Lady Dimitrescu.
Most of Resident Evil: Requiem’s boss fights almost feel like mini boss fights with how quick they are.
Fresh off the stellar boss fights found in the stellar Resident Evil 4 Remake, it’s far from a deal-breaker, but still noticeable nonetheless.
While there were no frame drops or crashes, Resident Evil: Requiem has the strangest bug…
As Leon, a barrel exploded while switching guns, knocking us down.
As a result, the straps of my guns were shooting out the back until we left the area. While not game-breaking, it is still funny nonetheless.
Providing suspenseful horror and sheer action across both its protagonists, Resident Evil: Requiem is yet another Capcom banger survival horror fans will absolutely love.
Resident Evil: Requiem Review
Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: February 27, 2026
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC
Developer: Capcom
Publisher: Capcom
Aggregate Scores: Metacritic / OpenCritic / CriticDB
While the Nintendo Switch 2 version of The Disney Afternoon Collection features a wealth of 8- and 16-bit classics, its light amount of extra content makes this after-school escapade feel more like an elective than a requirement.
Continue Reading The Disney Afternoon Collection (Nintendo Switch 2) Review
Not only is Nioh 3 the best entry in the series, it’s also the most accessible entry as well.
For those who dream of blue, blue skies, Toree Saturn and its speedy little chickadee guarantee it has been cast.
Masterfully capturing the Master System era we so adore, Sir Noggin has a good head on its shoulders with its high-action platforming.
Despite the odd performance issue, Code Vein II provides a solid Soulslike adventure that packs a stylish anime flair.
Another home run for the series, fans of old-school JRPGs will absolutely love Dragon Quest VII Reimagined.
The post Resident Evil: Requiem Review appeared first on GamersHeroes.
