A ballsy physics platformer where one IS the ball, Human Computer’s aptly titled Ballgame will have players lining up the perfect shot as they go every which way.
Featuring a true love for the gaming industry, we recently caught up with Eliot Garcia Weisberg at Day of the Devs for a tee time around this whole new ballgame…
(We do love our puns around here!)
Ballgame Interview – Eliot Garcia Weisberg Talks New Ballgame!
Gamers Heroes
I really appreciate the time today! I’m definitely excited for this one.
I know you just announced Ballgame last week, and I know you have a strong background when it comes to analyzing games.
What made you want to take on a game with this release?
Eliot Garcia Weisberg
Oh, my goodness, I’ve been playing video games since I was three years old!
To my parents chagrin, there are so many mechanics, ideas, and just things I’ve loved that I wanted to express in a game!
I grew up with pinball machines in the house, golf, and Sonic the Hedgehog.
Gamers Heroes
There you go!
Eliot Garcia Weisberg
Knitting all of that into one thing allowed my passion to come through – you don’t see it a lot!
I find sometimes golf games are slow, while sometimes pinball games are too fast and chaotic.
We tried to pour our love into something that blended the best of all those worlds.
Gamers Heroes
You mentioned all these inspirations, but then you’ve also got other things like pachinko and skee-ball.
Is there anything especially left-field you had to put in there?
Like, say, a walking simulator? [laughs]
Eliot Garcia Weisberg
Let me give you a quick backstory…
With our studio, we like to build a game around one mechanic. We really want to make sure that mechanic is expandable, modular, and can be stretched in different ways.
For this game, we decided we were going to go with ball physics; specifically the mechanic of shooting a ball in a way never really been done in a ball physics game – at least that I’ve played.
You just start to pull back and fling that guy – almost like Angry Birds.
So once we got that dialed in – and we spent almost a year getting that dialed in – we looked at all the fun ways you can twist it.
Golf is one of them!
It’s fun to be slow and methodical, but it’s also really fun to go fast and loose.
So we have minigames in here like roulette.
Can you imagine? You shoot the ball into a spinning wheel – if you land in a certain pocket, it rains 100 balls down over you.
Gamers Heroes
It sounds so great!
Eliot Garcia Weisberg
Yeah!
There are a lot of minigames.
There’s one that’s just skipping the ball over water. How far can you get it to skip?
No walking simulator, but anything ball-based is fair game.
I have a seven-year-old – we go to the arcade and we go play mini golf.
That is what you see up here – a very different version!
Gamers Heroes
So on that note – whether it be from your seven-year-old or anybody else – have you’ve seen any MVP plays when it comes to Ballgame?
Something like,
“How the heck did you do that?”
Eliot Garcia Weisberg
Yes, 100%!
So every level in a golf tournament, there’s a secret best you can get – which is a hole in none. You can complete the hole with no strokes.
It’s my job as the Game Director to balance these levels.
We handed the game out to our playtest community, and three holes people got negative one – which is one better than the developers were able to do.
It blew my mind!
Seeing the creativity, the way that people take something that you think you’ve mastered and show you that you’re only at the beginning.
Gamers Heroes
Sounds great!
So I do know you have a tournament today – I’ve been here at Day of the Devs for 10 minutes, and I’m already loving the crowd!
The energy is just infectious.
Taking a sports angle, what do you hope to see today with today’s tournament!?
Eliot Garcia Weisberg
So our game is very fun to pick up!
It’s got a lot of skill expression – there’s some mastery there.
This is a novel mechanic – are people going to click with it enough to get on our leaderboard?
Whoever gets the highest score is going to take home our inaugural champion Day of the Devs 2026 trophy!
It’s just playful competition.
Gamers Heroes
Sounds great to me!
What’s the community been like so far?
I know you officially launched last week – you got the news, DOLF – everything like that.
When it comes to Bluesky, Instagram, all that fun stuff – what’s been some of the positive sentiment you’ve seen?
Eliot Garcia Weisberg
We have been building this game for almost two and a half years, and I have a lot to say!
In the meantime, I’ve started to talk about just games I love on YouTube.
The most incredible journey I’ve been on so far is finding a community of people who just care about games as much as I do, who help me understand the games that they’re building, and who are eager to see what we’re talking about next.
Now the secret is that every game I’ve ever talked about has been an inspiration and a mechanic that you will see in our game.
It’s been so great to have folks come on that journey.
Then, when we revealed the trailer, they kind of put those puzzle pieces together.
The internet can sometimes be a scary place.
Gamers Heroes
Fair…
Eliot Garcia Weisberg
Somehow we have found a beautiful little corner of it.
I feel like in the short time that we’ve been talking publicly, we have received so much positive encouragement, really helpful feedback, and just a welcoming as a new studio into this space.
Gamers Heroes
And that’s what brought me to the space in the first place!
As I always say: “Strength in community.”
Eliot Garcia Weisberg
Absolutely!
Gamers Heroes
On that last note…
I know we’re here, and I’ll check out the demo – but I do know there’s going to be a public demo soon.
What are you looking to do between now and that demo?
Eliot Garcia Weisberg
That’s such a good question!
Gamers Heroes
It could be good, it could be bad, but you know what?
I’d love to know.
Eliot Garcia Weisberg
So today we’re showing off one slice of gameplay, which is really the golf gameplay.
It’s hitting the ball, pulling back, shooting, trying to get from tee to flag.
When we get our public demo out, I’m hoping to include three minigames in there.
The game is going to have a ton – we’re talking skee-ball, roulette, black hole.
Basically go to Dave & Busters. If there’s a ball, we are doing a fun physics version of that.
What I want to just show you is that, yes, there’s this kind of slower, thoughtful puzzle.
But there’s also action, kinetic, chaos, and luck.
That’s not represented here today, but it will be represented in the public demo.
Gamers Heroes
I look forward to it!
Thank you so much.
Eliot Garcia Weisberg
I really appreciate it!
One can wishlist Ballgame via its official Steam page and can learn more about Ballgame via its official website.
For those feeling social, be sure to follow their official Twitter/X, Bluesky, Instagram, TikTok, and YouTube social media channels!
Thank you to PR for their help organizing this interview, and Eliot Garcia Weisberg for his time!
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