Clair Obscur: Expedition 33 Choices Guide

During your adventures in Clair Obscur: Expedition 33, you will be faced with several choices during conversations with various characters. In this guide, we list all the choices we’ve encountered in the game and the outcome of each decision.

As there are many choices throughout the game, we’ve given you two options to navigate this guide. You can either follow through each of the acts and chapters as you progress through the game, or you can use the search box below.

Simply type the choice, as it’s shown in-game, and it will highlight the appropriate section for you.

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Guide Navigation

Prologue Choices
Act 1: Gustave Choices
Act 2: Verso Choices

Prologue Choices

Has Everybody Left Or Shh, He Might Hear Us

Has everybody already left
Sophie asks Tiffanie if everyone has already left and Tiffanie explains that everyone is heading to the harbour.

Shh, he might hear us
Sophie tells Tiffanie to shush because Gustav might hear and Tiffanie says she is a lucky girl.

Perhaps You Could Paint It Or Maybe Sculpt Something More Menacing

Estelle asks Sophie how they can improve their sculpture

Perhaps you could paint it? Add some colour
Sophie tells Estelle adding some colour would be a good idea, Estelle says this is a brilliant idea. Estelle says they will chisel Sophie’s name onto the statue, as a show of thanks.

Maybe sculpt something more menacing… like a Nevron
Sophie suggests he does something more like a Nevron. Estelle says that it is brilliant and thanks you for your help. Estelle then says she’ll carve Sophie’s name into the statue.

Of Course They Do Or I’m Afraid They’re Just Fairytales

Ulysse asks Sophie if she believes in Gestrals

Of course they do!
Sophie says they exist, Ulysse agrees, but says the others laugh at him for believing so. He says one day, he hopes to meet one.

I’m afraid they’re just fairytales

Uh, Hello? Or We Should Leave

This is when Sophie encounters a weird mime, near the harbour

Uh, hello?
Sophie greets the mime, the mime reacts and attacks the party. If you defeat the mime, you get the A Peculiar Encounter achievement/trophy. You also get a Lumiere.

We should leave
You leave. You can interact with the mime again if you want.

Who Am I To Deny You. Fire Away Or Maybe Later?

This is when Antoine challenges Gustave to a quiz on Expedition History.

Who am I to deny you. Fire away.
This starts a quiz on the history of the game, giving Gustave the chance to earn some Festival Tokens. The quiz questions and answers are as follows:

Q: When did our world break apart and our luminous city get thrown into the middle of the ocean? When was the fracture?
A: 67 years ago

Q: Which was the first Expedition to depart for the continent
A:
Expedition 0

Q: What is a Lumina?
A:
Abilities you internalize by using a Pictos in battle after enough times.

Maybe later?
Gustave avoids the quiz for now, but you can try it before leaving the festival.

When Did Our World Break Apart

When did our world break apart and our luminous city get thrown into the middle of the ocean? When was the fracture? This is a question for the quiz, the answer is 67 years ago

Which Was The First Expedition To Depart For The Continent

Which was the first Expedition to depart for the continent. This is a question for the quiz, the answer is Expedition 0.

What Is Lumina

What is Lumina is another quiz question. The answer is, Abilities you internalize by using a Pictos in battle after enough times.

Act 1: Gustave Choices

You Mean The Paintress? What Does She Want You To Do or What Kind Of Light?

This is when you mean the white Nevron, who asks the Expedition to find its light

You mean the Paintress? What does she want you to do?
Jar, the Nevron, tells Gustave that the Paintress marked the path, but it sits there in darkness.

What kind of light?
Jar says a pure light, it must bring forth a flame that lights the path forward.

Alright, Alright, But This Time I Have Backup Or Not Right Now

This is The Curators mansion, when Maelle approaches The Curator before the party can leave.

Alright, alright. But this time I have backup!
The party challenges The Curator to a battle. This is a story battle, so it is required.

Not right now
The Curator seems disappointed, but you can still choose to fight it later.

Examine, Attack, Or Let’s Leave It

This is when Gustave and the group find Demineur in Flying Waters.

Examine
Gustave doesn’t think Demineur is threatening. He thinks finding a mine would be a good idea, to attach to the chain.

Attack
You fight the creature and get 1600 exp, three Color of Lumina, and one Chroma Catalyst for winning.

Let’s leave it
Gustave and the group leave the creature. Choose this option if you want to help it and find the mine.

Who Are You? Or Others Have Passed Through Here?

This is when Gustave and the group meet the Young Boy in Ancient Sanctuary.

Who are you?
The young boy stays he is a dream, an illusion, but he doesn’t really remember.

Others have passed through here?
He says everyone used to pass through here because it was a place of joy.

You Are Too Young To Fight Nevrons Or You Should Never Listen To Your Elders

This is when talking with a young Gestral at the bazaar in Gestral Village.

You are too young to fight Nevrons
The kid cries and you leave.

You should never listen to your elders
The young Gestral agrees and says he will become the elder one day

Really? Or Sounds Like Fun

This is when the Gestral Worker asks if you want to help build the next model of Sakapatates

Really?
The worker says he was joking, it’s too complicated for pea brain humans.

Sounds like fun
The Gestral laughs and says it would be fun

Yes Or No (Make Way For The Next Gestral Hero)

This is when you talk with the Gestral Warrior outside the arena.

If you choose No, and then Yes, you can fight him.

Same Chance, Lower Chance, Higher Chance, I Don’t Care

Thjis is when talking with the Gestral Gambler and he asks what the chances are of dealing more damage, in the long run, if you had a 50% chance to deal 100% more damage.

Same chance
He says that’s what a fool who doesn’t like gambling would say

Lower chance
The Gestral Gambler says you are a disappointment

Higher chance
He says what are you? Some kind of statistics nerd

I don’t care
CORRECT! He says it doesn’t matter because it makes things more thrilling. You get the roullette Pixos.

22, 8, 17, 13, 29

This is when you try to unlock the swimsuit outfits at Gestral Beach. After completing the Parkour challenge, the Gestral asks you if I were a 2-year-old human, what age would I gommage?

I said 17. He doesn’t know if that’s correct, but gives me the swimsuit.

From Here? Or Our Essence?

This is during the conversation with the Young Boy in Stone Wave Cliffs

From here?
The boy says this is supposed to be a place of joy, but it is deadly now.

Our essence?
The young boy says he can fell it, familiar, but different.

You Mean The Paintress Or A Creature Of Darkness?

Another choice with the Young Boy in Stone Wave Cliffs.

You mean the Paintress? Why is she doing this?
The boy explains that he doesn’t not, it’s not like her

A creature of darkness?
He says the creature was his friend, but it has outgrown them.

How Did This Happen Or Goodnight Then

This is when you encounter Hexga in X.

How did this happen?
Hexga explains that it does not know how it happened. Choose this option if you wish to help Hexga.

Goodnight then

Act 2: Verso Choices

What Have You Been Up To Or Did Francois Finally Move Out?

This is when Verso has a meeting with Esquie at camp.

What have you been up to?
Esquie says he has been perfecting the Art of Napping.

Did Francois finally move out and get his own cave?
Esquie says that Francois would miss him too much because he hates napping alone.

You Know What I Think About Friendships With Expeditioners Or I Don’t Need More Friends

The next choice with Esquie.

You know what I think about friendships with Expeditioners
Esquie says losing a rock is better than never having a rock

I don’t need more friends. I have you.
Esquie says that friends are like rocks; you can never have too many.

Don’t Worry, I’ll Bring Them Back Or I’ve Brought Your Stones Back

Another choice during the conversation with Esquie

Don’t worry, I’ll help you get them back
Esquie says Verso is the best, and he misses their adventures together.

I’ve brought your stones back ten times now. Are you losing them on purpose?
Esquie admits that he lost them so that you guys can go on more adventures.

What Do You Mean Or What “Important Matters”

This is during a conversation with the Fading Woman on the Forgotten Battlefield. You have to speak with her as Maelle.

What do you mean? What occupies your time?
The fading woman laughs, an explains it’s an exercise in futility. She goes silent after this and refuse Maelle’s help.

What “important matters”?

Ill Trade You A Story Or No, You’re Right

When Verso chooses to spend time with Sciel at camp.

I’ll trade you. A story for a story. Quite far, I think
Verso offers to trade stories and Sciel agrees, but explains there are stories, and then there are “stories”.

No, you’re right, when was I thinking? It’s better to stay mysterious

Something Epic Or Something Unusual

Another during Verso and Sciel’s conversation at camp

Something epic then? Full of battle and danger

Something unusual then? Strange wonders and mysteries
Sciel says its a bit impersonal and says this is not worth of a trade. She asks for something dark and melancholy.

I Feel Like We Already Established or Alright, As a Gesture

The next choice when speaking with Lune at camp.

I feel like we already established that

Alright, as a gesture of good faith
Verso agrees to answer 3 questions

But Sometimes It Feels Like A Boring Fight ( Maelle Poetry Choices)

A series of questions challenging for style. Select the following options

While shadows fade to silence, gone beyond our sight
Death untangles threads, revealing what’s begun
Eternity then cradles us, a promise to appease

And Sometimes It’s Too Much To Bear (Lune Poetry Choices)

Same for Lune, make these choices

It meets the sea’s embrace, where sorrow turns to air
And death is the final chapter, where we shed our tears
It’s light will softly fade, where weary skies lie

Who? Maelle? Or You Mean Sciel?

When speaking with Esquie at camp

Who? Maelle
Esquie is sure he has met Maelle before but Verso redirects

You mean Sciel?

Then there are two more choices

You’re the one who says all humans seem the same to you

Sometimes I feel like you know everyone
Esquie laughs and says it’s because they are all cousins. Same same, but different

Then another choice

Yep. Verso the Wise
Esquie says it’s a great name and asks to be Esquie the Great.

You know, that almost makes sense to me

…The Wandering Soul Or… A Made-Up Ghastly… Or S-Something

This is when talking with the ??? object in Esoteric Ruins

The wandering soul of a dead person
The object is unaware if it died

A made-up ghastly creature to scare kids

S-something you find very scary

What Are You? Or Are You… A Spirit?

When talking with the Fading Man in Old Lumiere

What are you?
The shade says he is just a man who sits and thinks these days.

Are you.. a spirit? Trapped in the Gommage?
The man says he is simply a man who sits and thinks

Who Are You Talking About Or Are You Talking About The Paintress?

Second conversation choice when talking with the Fading Mnan

Who are you talking about?
He says the woman who painted the Nevrons.

Are you talking about the Paintress?
The man says, she paints and explains the Paintress loved her works of art

We will continue to update this as we progress through the game.

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