The third Dev Vlog for Exquisite Laundry Pet and Mega Cat Studios’ 8-bit adventure Gumball in Trick-Or-Treat Land, see went into the design of its Mean Street mid-game area with solo developer Adam Lewis Graf.
A crucial mid-game area for Gumball in Trick-Or-Treat Land, Adam Lewis Graf explains how he blurred the line between town and dungeon to raise the stakes with its multi-layered map.
Drawing inspiration from titles like Earthbound and Pokémon, Adam Lewis Graf also dives into both the design and stories behind this seedy street’s spooky inhabitants.
The latest Dev Vlog for Gumball in Trick-Or-Treat Land can be seen below:
Gumball in Trick-or-Treat Land Dev Vlog #3: Designing The Mean Street
Adam Lewis Graf said the following:
“When designing a retro RPG, I couldn’t help playing with the formula to see what would happen.
Mean Street was a really fun experiment, and I think it gives the middle chapter of Gumball in Trick-or-Treat Land a really unique flavor!”
In case you missed them, be sure to check out the first two Gumball in Trick-Or-Treat Land Dev Blogs below:
Gumball in Trick-or-Treat Land Dev Vlog #1: Life in Color with Adam Lewis Graf
Gumball in Trick-or-Treat Land – Dev Vlog #2: Music, Monsters, and Monasteries
Make sure to also check out our interview with Gumball in Trick-Or-Treat Land’s Adam Lewis Graf!
Gumball in Trick-Or-Treat Land is set to release in Q1 2026 for both Steam and the Game Boy Color – one can wishlist the title via its Steam page.
Source: Press Release
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