Announced just a few months ago, SUPERTRICK GAMES and GungHo’s Let It Die: Inferno brings the heat this holiday season.
See whether players should descend into the abyss with our review…
Let It Die: Inferno Review
Let It Die: Inferno kicks off with one dying – and being brought back to life.
As the name implies, prepare to die and be brought back – a lot.
Players take on the mantle of a Raider: Someone who heads into the deep hole below and sets out to loot as much gear as possible before heading home.
The primarily objective, however, is to get the Eye of the Reaper – which grants unlimited power to its owner.
Players will dive headlong into this hole, going lower and lower as they face off against different enemies and challenges.
One’s group isn’t the only one after the Eye, though; another group of hunters will stop you if too close.
While Let it Die: Inferno’s story is there to set up the world, it can also easily be ignored.
Rather, Let it Die: Inferno’s main draw is to grind loot and upgrade characters.
After death, part of one’s spine shoots back up to the base, allowing one to then pick a new Raider.
Depending on how well you did with the late Raider from before, players can upgrade them a bit to become a bit stronger.
One can add more HP, strength, or even hold more items. The more you play, the stronger said Raider gets – assuming you can escape the hole from time to time.
When actually down in the hole, a strict timer and objective comes into play.
Most of the time, it involves collecting a certain amount of Lithium or getting down to a certain depth. Once accomplished, players can then find an escape pod and shoot back up to base with all goodies collected.
It all sounds simple enough…until one gets a few levels down and the enemies become downright savage.
The first few areas of Let it Die: Inferno serve as the “easy” part of the game.
Sure, some humanoid enemies do big damage, but the right weapons and builds allow players to fly through without much issue.
However, then you hit a wall, one where the enemies are more aggressive and possess just the right skills to ruin your day.
That is when you are going to want to start grinding for more skill points and keep your good gear in the stash.
While I didn’t spend too much time in the original Let it Die, Let it Die: Inferno’s combat feels VERY similar. Clunky, weird, and featuring weapons don’t always make sense – it is also just plain fun to have a jackhammer, a jet engine on your arm, or even a fireworks launcher.
This title features a very specific type of jank fans will love, but anyone else will hate.
While I personally enjoyed it at first, it soon proved to be tiresome.
When not fighting for one’s life down in the hole, Let it Die: Inferno lets players chill in the base.
Here players can shop, store weapons for future runs, and take part in crafting elements. It takes a little while to unlock everything, but really opens up once you do.
The difference between starter gear and a crafted +5 weapon is the difference between life and death against certain enemies.
However, to get blueprints, players need the space in your inventory – and that means escaping to actually bring them home and craft.
Unfortunately, Let it Die: Inferno struggles when it comes to inventory management.
Players have a limited amount of space. This makes sense in theory, but some items weigh way too much. The healing item alone was easily over 10 pounds, and oftentimes players can hold between 60-70 pounds.
Am I supposed to run around without armor so I can hold more stuff?
There are certain ways to upgrade how much one can carry, but I never felt like I had enough space. Combined with a tight timer, and it becomes very stressful very quickly.
There are also these annoying puppets early on for the tutorial, which feels like a misstep, which could very well be done to have a voice-over for the tutorial.
A hot topic these days, do note that Let it Die: Inferno also utilizes quite a bit of AI regarding posters, art, select voices, and some music.
Whether one is fine with this or not is up to the player – but it is most certainly present.
Despite its general jankiness, there were no major bugs or crashes. While there were some frame drops, whether it was our PC or the game is still up for discussion.
The hardest of the hardcore will enjoy Let it Die: Inferno, but it might prove to be a hard sell for everyone else.
Let It Die: Inferno Review
Reviewed On: PC (A digital code was provided)
Release Date: December 3, 2025
Platforms: PC, PlayStation 5
Developer: SUPERTRICK GAMES
Publisher: Gungho Online Enertainment
Aggregate Scores: Metacritic / OpenCritic
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