Eiyuden Chronicle: Hundred Heroes Review

Eiyuden Chonricle: Hundred Heroes is another Kickstarter project from an old-school development team. Is the game worth checking out, or should you sit with more modern games? Check out our review and find out.

Eiyuden Chronicle: Hundred Heroes Review

Eiyuden Chonricle: Hundred Heroes kicks off with a young man named Nowa, who eagerly joins the local town watch. The Watch, always open to new recruits, welcomes him with open arms and assigns his first mission. Nowa, along with a few other Watch members, embarks on an expedition to investigate some ruins, accompanied by Imperial officers from a neighboring region. Seign, the commanding officer of the imperial presence, and Nowa quickly form a strong bond. They fight side by side, clearing the ruins and retrieving the Magic Lens Seign was seeking. As the mission concludes, they part ways, but their camaraderie remains strong. We then fast forward six months.

Things have gotten tense with the empire and the region Nowa lives in. War is on the horizon, but for now, the Watch focuses on recruiting and defeating bandits. Eventually, you discover that these “bandits” are imperial agents, causing chaos and giving the empire a reason to invade. At this point, Nowa is in charge of the Watch as an intern leader. When war strikes, you do your best to protect your city but are ultimately pushed back. You retreat to an old castle and start to rebuild and form an army to fight back.

Calling this castle a base is a huge stretch, but you have some walls and a few buildings to start with. It doesn’t take long for your allies to give you missions to get more allies, build up certain buildings, or get more materials. Honestly, it’s a rough start since you don’t have any of the shops, the blacksmith, or even a way to switch skills at first. On top of that, you don’t just need materials for upgrades; you need the correct characters as well. I love the system, but since certain characters are missable, you might miss out on some key upgrades for your base. Again, it’s not an issue for me, but it might turn some people off to the game.

Since Hundred Heroes is an old-school JPRG, the combat is turn-based. However, unlike most games in the genre, you have six characters in your party at once. The front line is three deep, and the back line is also three deep. Certain characters can only hit at short distances, like right in front of them, while others can sit in the back and drop magic or arrows from afar. There are basic attacks, skills, and magic attacks, and each hero has a defense move. Most of the defense moves are dodge or block, but some get power-ups or even a counterattack. You also have to factor in damage types and resistances of the enemies you face for the most damage.

Being a JRPG, grinding is a thing, and oh boy, can you get overpowered. In a game where you search every nook and cranny for allies, you inevitably get into a ton of trash fights. Thankfully, 100 Heroes does have an auto-battle feature, and it works very well, almost too well. I’ve got about 50 hours in the game and can auto-battle nearly every encounter, even the bosses sometimes. I like it, it means easy money and extra gear for me. Those who don’t want to take out the trash can let the enemies flee, but you still have to load into the fight, so I don’t see the point in doing it. I enjoy the grind, though, so these features were nice to me.

Bosses are a little different from the main enemies. You get some basic mini-bosses that are just tank and spank. Some of the bosses have a bonus feature during the fight. For instance, when recruiting Mellore, you face a giant beast in the desert. Mellore uses her magic to spawn two huge hammers that can club the beast. During combat, you can use the hammer, but the beast is hidden until you pick your hammer. So you have a 50/50 shot to do enormous damage or nothing at all. Others include hiding to avoid lasers, crane games, stopping enemy regeneration, and many others. Ultimately, though, since I was so highly leveled, I only had any real challenge with the first few bosses.

There is one other combat mode you enter from time to time: tactical combat. Here, you don’t have direct control over the troops; you just have to decide which direction they go in. Think of it more like Fire Emblem or even the recent Unicorn Overlord. You usually have to defend a certain spot to defeat the enemy’s command to clear it. The more units you have recruited, the better your army will be, but it is only for skills and abilities. Tactical combat is more about positioning and using your skills correctly to win. I come from the Total War series, so flanking and hammer and anvil tactics come naturally to me. You will be fine if you can avoid running face-first into the enemy.

Outside of all the exploring and recruiting, there are also side quests and mini-games to do. Side quests are generally related to recruiting characters or building up more of your base. As for mini-games, there are quite a few. Fishing is the first on you get, which lets you cook up some fish and bring back supplies to town. Eventually, you can go on a cooking battle and help your chef become one of the best in the world. The big mini-game is called Beigoma, and I didn’t spend much time with it. You and an opponent toss a spinning top into a ring and have to bash each other until one falls out or falls over. I’m sure it’s more complex than that, but I only did a handful of matches.

I ran into a few bugs and texture glitches. One was really bad, though. A certain area of land is near an ocean, and the land and water do not play well together. If you move your camera angle a certain way, the screen becomes unusable, meaning you can see nothing but torn textures. Move the camera again, and you will see fine. It sticks out like a sore thumb. I also read about an issue with a bug regarding a character you can recruit. If you miss the char, that’s it; you have to restart it to get them. Not to be that guy, but when the crux of your game is recruiting characters, you best get that part right.

Eiyuden Chonricle: Hundred Heroes is exactly what Suikoden fans have been asking for. Fans of old-school JRPGs or games about recurring characters shouldn’t hesitate to check it out.

Eiyuden Chronicle: Hundred Heroes Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 243th, 2024
MSRP: $49.99 / £49.99
Platforms: Xbox Series X/S, PlayStation 5, Switch, PC
Developer: Rabbit & Bear Studios
Publisher: 505 Games
Alternative Reviews: WccfTech Review, PushSquare Review, RPGFAN Review
Aggregate Scores: MetaCritic 78 OpenCritic 78

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